Everyone needs more Liquidity #1
ChromaticOwner: The somewhat secure vault of Liam Egan
- Token ID
- 799113
- Minted
- 2022-06-03
oowfXx4z2LnGg497xnpuNUPPMtVsoNz3FNdStcB9zTaBJniRAvHby Liam Egan
Who doesn't?
This piece explores the dynamics of particle physics and liquid in an unbound system. In it, I set up a small space in which a particle system can play, bouncing off obstacles, creating rivers and falls, and responding to various physical constraints.
It is created using a webgl pipeline consisting of, primarily, a GPGPU particle system consisting of 16k particles in motion in real-time. The physics simulation is made possible using a compute shader (not really compute, given webgl, but you get the idea) which records the particles' position, velocity, age, and data to a texture for use by the point program. Each particle is rendered as a semi-transparent radial gradient, adding up to a distance field that is used to render the liquid.
This is built in WebGL 2 and so doesn't work in Safari 14 and below. All latest browsers will work as expected.
This piece is provided for free for Tickle [@InWarhol] subscribers. After 4 days the remaining, unminted iterations will be made live.
Licensing: CC-BY-NC-ND see LICENCE.md for details
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onmDKxBkaHUn1KJPtsGLBbxxgutux5ZQtzJSiTpefE6G2Paf2VVOwner: Studio Litchfield
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ooJuLVrANfZZnxDZ4FXApnue6MC8Z2zcxj35qR6L4sYsvKvoA1Hoou9xrKqkkBi28iQ4pRibUKn3TFBJVK95zHLrC93ZP7sBH5ZSYpoooD5x349FrDx8M8KM6iLWNXB9si3JFBhpvre36kvrXfHkJuMk6op4UpR7cUYMq5zoLJA3oNJ9Muyho6AHLd5J9NH6NPthw6twTsCwooDDi7P46GKeUvcarAh44jqzurQGqoA69SiQzdUJiEf4kGS2RAkChain state at block 15277237 · 2026-10-08T01:21:43Z. Cached for up to 60 seconds; eligibility and transaction execution may differ.
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