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Once and Future Cities

by Kali

Minted
144 / 150
Published
2022-10-17

When I was a kid I used to take apart broken electronic devices and look at the circuits, especially those with lots of good-sized components. As a scifi fan, I played with them imagining they were models of futuristic cities. For this piece I wanted to turn those memories of my childhood fantasies into glowing cyberpunk metropolises that resemble circuitry and are digital art made by computer circuits.

On the technical side, I used shaders to procedurally create the geometries and the textures. These geometries do not have vertex data like usual 3D, but are defined by mathematical functions, the so called "implicit surfaces". For each pixel a vector is constructed whose direction is used to make a simulated "scanning ray" that march step by step towards the scene, testing if it collides or not with any surface, and thus calculating the color that pixel should have. This technique is called raymarching and in this case the surface that defines the geometry is a height map.

For the procedural texture I used a formula that I discovered some years ago, a fractal of the kleinian family, in this case the square cousin version that produces patterns that look somewhat like circuits and that I have already used in other productions.

Finally there is the post processing shader, for which I developed a noisy bloom effect and a depth of field algorithm that receives from the main shader the distance from the camera for each pixel using the alpha channel.

The variations are achieved with the parameters sent to the shader and used by the hash functions that set the position and shape of the buildings, the different perspectives, the colors and patterns of the procedural textures, and the gradient of the sky.

Best viewed full screen. Also it will adapt to any aspect ratio.

In live mode:

Press 'S' to save a 3840x2160 image (16:9)
Press 'W' to save a 3840x1080 image (32:9)

This project is GPU demanding and not intended to be run on mobile devices or low end hardware. Specially high res image generation, that is likely to fail on low end GPU's.

Project information
fxhash project ID
20448
Runtime
fxhash snippet · params: no
Network
Tezos
Token contract
KT1U6EHmNxJTkvaWJ4ThczG4FSDaHC21ssvi
Issuer (mint) contract
KT1BJC12dG17CVvPKJ1VYaNnaT5mzfnUTwXv
Artist addresses
tz1PtfjV9amZu17EJAS4bMumrHctW8KJg9rk
Generator URI
ipfs://QmUeNkVC9n35nUn7MzDXdNsPnSfgxm3UqHFaiX3Mag547U
Tags
shadersraymarchingheightmapcitycyberpunkscifi
View project on objkt ↗

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Tezon's World NFT Museum Part.1

By collectnft

NFT's are more than digital assests on planet Tezon, they are a status symbol of wealth and prosperity. Once and future cities is the home of the World NFT museum. An entire city dedictated to showcasing the most prestigious and valuable fineart and artifacts on the planet. If you're planning a trip to Tezon, this is a must visit, from the oldest art to the lastest innovations in technology. You'll be here for months exploring buildings on every block, full of glorious art. Unfortunately, we can't cover them all in a single issue but here are some of the most notable NFT's you'll want to see up close.

Published
2022-10-25
Minted NFTs
1000
Index coverage

Last completed index sync: block 15334133 · Mon, 12 Oct 2026 00:50:17 GMT.

Mint history

Supply
150
Indexed NFTs
144
Mint scheduled
2022-10-17T16:00:00.000Z
Primary mints recorded
144
Prices paid at mint
5–11 tez · 144 priced mints

Market history

Secondary trades
83
Recorded volume
564.103378 tez / wXTZ
Lowest latest priced sale
1 tez / wXTZ
Last completed sales index sync
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