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RGB Summoning Cycles

by aebrer

Minted
26 / 26
Published
2022-11-29

Controls:

left click/tap -> start looking for a new seed (meaning a new pattern)
hold left click/tap -> paint randomly with the base color (reduces noise)
hold right click -> paint with the base color without changing the seed (can let you see the pattern behind the pattern)
F11 -> fullscreen mode (alternatively you should be able to do this from your browser menu)
s -> save a png of the image
1-8 -> set the pixel density and re-render (default is 5, higher means higher resolution final image; the preview image is generated with a value of 5, at 1080x1080px)


Statement:

A 64x64 pixel grid is constructed, and a "brush" is used to paint randomly on the screen. For the first 600 frames, the brush can only paint in the base color chosen for this piece (+/- the various color palette factors chosen for this piece). After this initial phase, the brush is changed to one which pushes pixel colors around, modifying them slightly on each pass. At the same time, Entropy Locking is allowed to kick in. During this time, a pixel buffer is used to determine if the Entropy Locking has found a stable solution or not. If not, the seed is incremented. This continues until a stable seed is found, which is defined as one in which for every 4096 (64x64) pixels seen, at least half of them must have had unique x,y values.

This naturally leads to interesting repetitive patterns, with a very high amount of variation. Additionally, you can use the mouse button to modify the pattern being generated by your piece, so you can continue to enjoy a lot of variety out of it over time.

Also, it has a rare chance of generating Amongus Tessellations. This wasn't planned, it just happens sometimes with pixelart. You know how it is.


Thanks for reading :)
find my social links, projects, newsletter, roadmap, and more, at aebrer.xyz

license: CC0 -> go nuts; citations not required but definitely appreciated

bonus fact: these generated pieces should tile on all four edges! try it out! (this means it should work as a texture as well, though I make no promises)

Project information
fxhash project ID
21880
Runtime
fxhash snippet · params: no
Network
Tezos
Token contract
KT1U6EHmNxJTkvaWJ4ThczG4FSDaHC21ssvi
Issuer (mint) contract
KT1BJC12dG17CVvPKJ1VYaNnaT5mzfnUTwXv
Artist addresses
tz1ZBMhTa7gxSpaeXoqyc6bTCrxEHfZYSpPt
Generator URI
ipfs://QmbygiRcdRiep6ieDTeyrS8DmYJynuQ7dPa4KeKuQiEYjR
Tags
entropy lockingentropypixelsTessellationtilingtilesneoretrolofipixelartp5jsabstractfullscreen
View project on objkt ↗

Editions 26

Ownership snapshot 2026-10-03

Release

Mint status
Closed — sold out
Pricing type
Fixed · 1 tez
Remaining supply
0 of 26

Chain state at block 15274843 · 2026-10-07T21:19:43Z. Cached for up to 60 seconds; eligibility and transaction execution may differ.

Primary minting creates a new edition. This site replays existing editions.

Mint history

Supply
26
Indexed editions
26
Mint scheduled
2022-11-29T16:00:44.000Z
Primary mints recorded
26
Prices paid at mint
1 tez · 26 priced mints

Current mint availability and pricing are shown on fxhash.

Market history

Secondary trades
0
Recorded volume
0 tez / wXTZ

Historical trades; not current asking prices. Summaries refresh within 30 seconds.

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