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Life in The Waste Land

by Ross Goodwin

Minted
128 / 128
Published
2023-03-05

In 1970, mathematician John Conway devised his eponymous "Game of Life", also known simply as "Life", a cellular automaton that plays out on a 2D grid of orthogonal cells. The game requires a starting configuration of "living" cells (all other cells are assumed to be "dead"), and at each discrete step forward in time, the following transformations occur:

  • Every living cell with fewer than two living neighbors dies, as if by underpopulation.
  • Every living cell with more than three living neighbors dies, as if by overpopulation.
  • Every living cell with exactly two or three living neighbors survives.
  • Every dead cell with exactly three living neighbors comes to life, as if by reproduction.
  • Every dead cell without exactly three living neighbors remains dead.

Conway's Game of Life feels very simple at its outset. And yet, computer scientists have discovered a staggering degree of complexity, and a vast lexicon of dynamic forms, all within the bounds of its highly constrained 2D universe. It is Turing complete, meaning that given a large enough grid and an appropriate starting configuration, it's possible to create a functional computer inside Game of Life. Given unlimited processing power and memory, one could run Game of Life inside Game of Life inside Game of Life inside Game of Life... ad infinitum.

But what would it look like for a small percentage of living cells on the grid, in the course of their "lives", to write some poetry?

What if each living cell also could increment somehow at each time step it stayed alive, imbuing cells with a visible age?

"Life in The Waste Land" is Conway's Game of Life applied to poetry -- more specifically, a poem: The Waste Land by T.S. Eliot.

In this implementation of Game of Life, the grid is monospaced text, and each living cell has a very small chance of generating a few lines, all entirely inspired by The Waste Land. Each token will track its unique starting configuration's progress forever. The grid is infinite, and the dynamic patterns extend far beyond the fixed boundaries of your screen. Some tokens will remain dynamic for a very long time, while others will settle down quickly, at which point continuously living cells may iterate through nearly every Unicode character.

Thank you for collecting. Please enjoy.

Project information
fxhash project ID
25687
Runtime
fxhash snippet · params: no
Network
Tezos
Token contract
KT1U6EHmNxJTkvaWJ4ThczG4FSDaHC21ssvi
Issuer (mint) contract
KT1BJC12dG17CVvPKJ1VYaNnaT5mzfnUTwXv
Artist addresses
tz2H3d3VxxB24xuHB2GzhDsQNne6yYFidkGS
Generator URI
ipfs://Qmbm32CfCzXqpLssEvxnUFGz7M55W4weKurrphzT3eGmoi
Tags
textpoetrywritingThe Waste LandT.S. EliotJohn ConwayRoss GoodwinrossgoodwinConway's Game of LifeGame of Lifelifecellular automata
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Editions 128

Ownership snapshot 2026-10-07

Release

Mint status
Closed — sold out
Pricing type
Fixed · 9 tez
Remaining supply
0 of 128
Opens
2023-03-05T20:00:00Z

Chain state at block 15284003 · 2026-10-08T12:45:16Z. Cached for up to 60 seconds; eligibility and transaction execution may differ.

Primary minting creates a new edition. This site replays existing editions.

Mint history

Supply
128
Indexed editions
128
Mint scheduled
2023-03-05T20:00:00.000Z
Primary mints recorded
128
Prices paid at mint
9 tez · 128 priced mints

Current mint availability and pricing are shown on fxhash.

Market history

Secondary trades
42
Recorded volume
1140.769 tez / wXTZ
Lowest latest priced sale
5 tez / wXTZ

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Published
2023-03-12
Minted editions
126
Index coverage

Articles mentioning this project or its editions. Last completed index sync: block 15275905 · Wed, 07 Oct 2026 23:06:57 GMT.