Harmonix #6
by TeNinEight
Project
Harmonix transforms algorithmic logic into immersive, colourful, architectural forms. Each render constructs a digital landscape from extruded blocks of gradients, arranged within a grid, producing a visual rhythm that feels both mechanical and musical—hence the name.
Rather than depict static geometry, Harmonix thrives on contrast and iteration. It explores how a simple set of generative rules can give rise to wildly different environments - chaotic cities of stacked signals, minimalist code-scapes, or layered harmonic grids.
The result is a modular symphony of form and colour.
click: set the vanishing point (click outside to reset)
space: pre-render the 2.5 second loop and playback
g: render the 2.5 second loop and download all frames
a: toggle square/responsive rendering
tap: set the vanishing point (click outside to reset)
long tap: toggle square/responsive rendering
double-tap: render the 2.5 second loop and download all frames
long double-tap: pre-render the 2.5 second loop and playback
URL-Parameters
resolution: the resolution-factor for rendering (default is 2)
scale: the overall scale of the rendering in percent (default is 80)
square: if the rendering should be square (default is 1, means true)
Traits
- Recorded features
- Not yet indexed
Price history
| Date | Event | Price | Market |
|---|---|---|---|
| 2025-05-06 | Mint | 4 tez | fxhash issuer fx(params) |