Sand #2
by Ivan Dianov
Project
This project is a cellular automata that simulates falling sand. The falling is deterministic: each sand particle will fall to the same place each time the program is run. Some iterations eventually stop, some continue indefinitely.
The fun is that the project is implemented on a fragment shader. There is no array of grains of sand. Each pixel decides whether a grain of sand from a neighboring pixel will end up in it or not. This logic required a lot of banging my head against the wall, because the slightest mistake caused sand to disappear into nowhere or appear out of nothing and clutter up the entire space.
0…9 — set speed
space — pause
s — save picture
drag over — add more sand
shift+drag — erase
Traits
- Ground slope
- Left28 of 86 indexed NFTs · 33%
- Resolution
- 25672 of 86 indexed NFTs · 84%
- Colors
- Noise44 of 86 indexed NFTs · 51%
- Initial sand shape
- Noise24 of 86 indexed NFTs · 28%
- Ground shape
- Sleek33 of 86 indexed NFTs · 38%
Price history
| Date | Event | Price | Market |
|---|---|---|---|
| 2023-10-09 | Sale | 45 tez | fxhash marketplace v2 |
| 2023-08-04 | Mint | 24 tez | fxhash issuer fx(params) |