Lonely Tree #2
by Kali
Project
Full procedural scene implemented in a single fragment shader using raymarching technique.
Tree is generated from a kaleidoscopic IFS formula, and variations includes width, height, branches angle and structure. The movements are generated thanks to a "fractal motion" method that I learned from Tom Lowe some years ago when we were at fractalforums website.
Variations also includes intensity of clouds and terrain pattern.
It could take some seconds to compile.
Traits
- Recorded features
- Not yet indexed
Price history
| Date | Event | Price | Market |
|---|---|---|---|
| 2021-12-31 | Sale | 6 tez | fxhash marketplace v1 |
| 2021-12-23 | Mint | 3 tez | fxhash issuer v1 (first) |