← Lonely Tree

Lonely Tree #25

by Kali

Lonely Tree #25 static token preview
Full screen

Static preview.

Project

Full procedural scene implemented in a single fragment shader using raymarching technique.

Tree is generated from a kaleidoscopic IFS formula, and variations includes width, height, branches angle and structure. The movements are generated thanks to a "fractal motion" method that I learned from Tom Lowe some years ago when we were at fractalforums website.

Variations also includes intensity of clouds and terrain pattern.

It could take some seconds to compile.

Traits

Recorded features
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Price history

DateEventPriceMarket
2021-12-23Mint3 tezfxhash issuer v1 (first)