← Gold in Your Eyes

Gold in Your Eyes #6

by AaG_

Gold in Your Eyes #6 static token preview
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Project

This piece came to be as an adaptation of a workflow developed for an earlier Blender series, DeVoids.

The idea behind this technique is, instead of trying to create an image that fits to the needs, to modify and distort the UV Mapping of a 3d model.

UV Maps are usually though of as a needed step in creating a 3d asset, where you must achieve minimal distortion and minimize area losses. This piece explores narrative possibilities by ressignifying the tool usage.

Made in Cables.gl

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Price history

DateEventPriceMarket
2022-01-01Sale4.2 tezfxhash marketplace v1
2021-12-28Mint2 tezfxhash issuer v1 (first)