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reich #1 static token preview
Full screen

Static preview.

Project

void main( )
{
vec2 uv = vUv;
if (abs(sin(rtime0.003snoise(vec3(rtime0.0003, ${fxrand()},0.))) - uv.x) > 0.2${fxrand()} || abs(sin(rtime0.005snoise(vec3(${fxrand()}, rtime0.0003,0.))) - uv.y) > 0.2${fxrand()}) {
gl_FragColor = vec4(1.0);
} else {
gl_FragColor = vec4(0.0);
}
vec4 cvs_a = texture2D(canvas, uv+snoise(vec3(uv.x8.0${fxrand()}, uv.y8.0${fxrand()}, time0.0003${fxrand()}))0.1${fxrand()});
vec4 cvs_b = texture2D(canvas, uv+snoise(vec3(uv.x8.0${fxrand()}, uv.y8.0${fxrand()}, time0.0003${fxrand()}))0.1${fxrand()} + 0.001*${fxrand()});
vec4 cvs_c = texture2D(canvas, uv+snoise(vec3(uv.x8.0${fxrand()}, uv.y8.0${fxrand()}, time0.0003${fxrand()}))0.1${fxrand()} - 0.001*${fxrand()});
vec4 cvs = vec4(cvs_a.r, cvs_b.g, cvs_c.b, 1.0);
gl_FragColor += cvs-(0.99 + snoise(vec3(${fxrand()}, uv.x0.3, time0.000003))*0.01) ;
}

Traits

Recorded features
Not yet indexed

Price history

DateEventPriceMarket
2021-11-17Mint5 tezfxhash issuer v1 (first)