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Maelstrom #2 static token preview
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Project

Particle paths are illuminated as a whirling vortex pulls them into it's deadly maw

These animated generative flow field pieces are created by randomly selecting a vortex center location, creating a vector field that swirls around it, and using perlin noise to perturb the vortex shape. Particles are then placed randomly in the flow field and carried through by the vector field, growing brighter as they approach the vortex center.

Pseudorandom features: color blend, path opacity, path length, particle number, maelstrom location

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Price history

DateEventPriceMarket
2022-01-25Mint0.99 tezfxhash issuer v1