← 01. morph stripes

01. morph stripes #14

by Felix Martinez

01. morph stripes #14 static token preview
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A set of procedurally animated points that define an isosurface is then run through the marching cubes algorithm to generate a polygonal mesh. The shading is a cheap implementation of the spherical environment mapping (matcap) algorithm, using a striped black and white texture.

The result is a hypnotic metaball animation with an op-art vibe.

This is probably one of the first implementations of GPGPU marching cubes that were ever done in WebGL, courtesy of Hector Arellano.

Created in Nov 2015, minted in Nov 2021
by Felix Martinez - @sirokos

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Price history

DateEventPriceMarket
2021-11-28Mint3 tezfxhash issuer v1 (first)