← Kinetic Bug

Kinetic Bug #160

by shaderism

Kinetic Bug #160 static token preview
Full screen

Static preview.

Project

Best viewed on a decent GPU, because physics simulations are performance intensive. Otherwise you might encounter a bug...

In a world of digital data, a new life is born. We are not alone...
Explore how kinetic bugs make their way through the world. What will their destiny be?
It's curious that we can sympathize to a predefined creature living it's predestined life in the digital world. Coding in the computer abyss reveals interesting worlds.

Keyboard
[ space ] - jump
[ click ] - increase velocity briefly
[ r ] - restart simulation
[ s ] - save image
[ f ] - full screen

Mobile
[ two finger tap ] - jump
[ tap ] - increase velocity briefly

Created with Three.js + rapier.js
Copyright (c) July 2022 Shaderism

Traits

Limbs
680 of 256 indexed editions · 31%
Limb Portions
194 of 256 indexed editions · 37%
Bug Torso Size
871 of 256 indexed editions · 0%
Background Gradient
Bottom144 of 256 indexed editions · 56%
Base Color
#EBBCCC67 of 256 indexed editions · 26%
Dark Mode
False214 of 256 indexed editions · 84%

Price history

DateEventPriceMarket
2022-08-01Sale2.99 tezfxhash marketplace v2
2022-08-01Mint2 tezfxhash issuer v2