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A voxel is a unit of graphic information that defines a point in three-dimensional space.

rubikVoxels is a return to the realm of 3D computer graphics. I define a 3D object, a cube, and construct a number of cube instances into an array that floats in 3D space. Each cube consists of 6 faces, each facet colored one of the 6 "official" colors of the Rubik's Cube (TM) palette. Hence, each cube (voxel) represents a solved Rubiks Cube (TM) puzzle.

I use a combination of functions to control the rotation of each cube in its relative position in the array. As each cube is rotated you can see its various colored faces. I maintain the cubes' proper visibility by eliminating the facets of the cube that face away from the viewer, i.e., back face culling.

To quote my collaborator and friend Chris Scussel: "I just LOVE the secondary patterns created by the gradual turning of the cubes! The curves appear and disappear as one looks around the image. Interesting and fun!"

(c)2022 Dr.Bill Kolomyjec. All rights reserved.

Please visit www.drbillkolomyjec.com

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