← RULES (for Elementary Cellular Automata)

RULES (for Elementary Cellular Automata) #17

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #17 static token preview
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Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule255
1111111125 of 511 indexed NFTs · 5%
rule153
1001100114 of 511 indexed NFTs · 3%
rule077
0100110118 of 511 indexed NFTs · 4%
rule154
1001101023 of 511 indexed NFTs · 5%
rule142
1000111018 of 511 indexed NFTs · 4%
rule096
0110000020 of 511 indexed NFTs · 4%
rule015
0000111120 of 511 indexed NFTs · 4%
rule139
1000101125 of 511 indexed NFTs · 5%
rule087
0101011124 of 511 indexed NFTs · 5%
rule045
0010110119 of 511 indexed NFTs · 4%
divisionType
0243 of 511 indexed NFTs · 48%

Price history

DateEventPriceMarket
2022-12-15Mint1.5 tezfxhash issuer v2