← RULES (for Elementary Cellular Automata)

RULES (for Elementary Cellular Automata) #101

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #101 static token preview
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Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule251
1111101124 of 511 indexed NFTs · 5%
rule239
1110111113 of 511 indexed NFTs · 3%
rule159
1001111119 of 511 indexed NFTs · 4%
rule167
1010011120 of 511 indexed NFTs · 4%
rule227
1110001125 of 511 indexed NFTs · 5%
rule208
1101000015 of 511 indexed NFTs · 3%
rule105
0110100126 of 511 indexed NFTs · 5%
rule225
1110000124 of 511 indexed NFTs · 5%
rule061
0011110120 of 511 indexed NFTs · 4%
rule152
1001100021 of 511 indexed NFTs · 4%
divisionType
0243 of 511 indexed NFTs · 48%

Price history

DateEventPriceMarket
2024-08-15Sale5 tezobjkt.com marketplace v2
2022-12-15Mint1.5 tezfxhash issuer v2