← RULES (for Elementary Cellular Automata)

RULES (for Elementary Cellular Automata) #116

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #116 static NFT preview
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Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule114
0111001025 of 511 indexed NFTs · 5%
rule245
1111010125 of 511 indexed NFTs · 5%
rule055
0011011115 of 511 indexed NFTs · 3%
rule131
1000001124 of 511 indexed NFTs · 5%
rule035
0010001126 of 511 indexed NFTs · 5%
rule146
1001001015 of 511 indexed NFTs · 3%
rule091
0101101118 of 511 indexed NFTs · 4%
rule172
1010110020 of 511 indexed NFTs · 4%
rule085
0101010117 of 511 indexed NFTs · 3%
rule219
1101101121 of 511 indexed NFTs · 4%
divisionType
0243 of 511 indexed NFTs · 48%

Price history

DateEventPriceMarket
2022-12-15Mint1.5 tezfxhash issuer v2