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RULES (for Elementary Cellular Automata) #148

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #148 static token preview
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Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule130
1000001023 of 511 indexed editions · 5%
rule021
0001010127 of 511 indexed editions · 5%
rule007
0000011115 of 511 indexed editions · 3%
rule047
0010111122 of 511 indexed editions · 4%
rule025
0001100119 of 511 indexed editions · 4%
rule114
0111001025 of 511 indexed editions · 5%
rule067
0100001122 of 511 indexed editions · 4%
rule197
1100010119 of 511 indexed editions · 4%
rule014
0000111021 of 511 indexed editions · 4%
rule061
0011110120 of 511 indexed editions · 4%
divisionType
1159 of 511 indexed editions · 31%

Price history

DateEventPriceMarket
2022-12-15Mint1.5 tezfxhash issuer v2