← RULES (for Elementary Cellular Automata)

RULES (for Elementary Cellular Automata) #154

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #154 static token preview
Full screen

Static preview.

Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule169
1010100119 of 511 indexed NFTs · 4%
rule069
0100010124 of 511 indexed NFTs · 5%
rule155
1001101129 of 511 indexed NFTs · 6%
rule103
0110011119 of 511 indexed NFTs · 4%
rule148
1001010020 of 511 indexed NFTs · 4%
rule163
1010001119 of 511 indexed NFTs · 4%
rule218
1101101022 of 511 indexed NFTs · 4%
rule216
1101100021 of 511 indexed NFTs · 4%
rule166
1010011020 of 511 indexed NFTs · 4%
rule097
0110000120 of 511 indexed NFTs · 4%
divisionType
1159 of 511 indexed NFTs · 31%

Price history

DateEventPriceMarket
2022-12-15Mint1.5 tezfxhash issuer v2