← RULES (for Elementary Cellular Automata)

RULES (for Elementary Cellular Automata) #163

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #163 static NFT preview
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Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule030
0001111016 of 511 indexed NFTs · 3%
rule090
0101101020 of 511 indexed NFTs · 4%
rule109
0110110127 of 511 indexed NFTs · 5%
rule130
1000001023 of 511 indexed NFTs · 5%
rule160
1010000014 of 511 indexed NFTs · 3%
rule027
0001101117 of 511 indexed NFTs · 3%
rule063
0011111115 of 511 indexed NFTs · 3%
rule034
0010001024 of 511 indexed NFTs · 5%
rule070
0100011017 of 511 indexed NFTs · 3%
rule125
0111110116 of 511 indexed NFTs · 3%
divisionType
1159 of 511 indexed NFTs · 31%

Price history

DateEventPriceMarket
2022-12-15Mint1.5 tezfxhash issuer v2