RULES (for Elementary Cellular Automata) #177
Project
An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).
However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.
Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.
Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.
The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.
Screen click: Change rules
S key: Save png
L key: Show/hide grid
Traits
- rule129
- 1000000121 of 511 indexed NFTs · 4%
- rule050
- 0011001014 of 511 indexed NFTs · 3%
- rule001
- 0000000126 of 511 indexed NFTs · 5%
- rule127
- 0111111118 of 511 indexed NFTs · 4%
- rule194
- 1100001018 of 511 indexed NFTs · 4%
- rule178
- 1011001029 of 511 indexed NFTs · 6%
- rule027
- 0001101117 of 511 indexed NFTs · 3%
- rule087
- 0101011124 of 511 indexed NFTs · 5%
- rule054
- 0011011019 of 511 indexed NFTs · 4%
- rule166
- 1010011020 of 511 indexed NFTs · 4%
- divisionType
- 0243 of 511 indexed NFTs · 48%
Price history
| Date | Event | Price | Market |
|---|---|---|---|
| 2022-12-15 | Mint | 1.5 tez | fxhash issuer v2 |