RULES (for Elementary Cellular Automata) #195
Project
An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).
However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.
Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.
Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.
The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.
Screen click: Change rules
S key: Save png
L key: Show/hide grid
Traits
- rule236
- 1110110022 of 511 indexed NFTs · 4%
- rule126
- 0111111020 of 511 indexed NFTs · 4%
- rule095
- 0101111118 of 511 indexed NFTs · 4%
- rule181
- 1011010119 of 511 indexed NFTs · 4%
- rule172
- 1010110020 of 511 indexed NFTs · 4%
- rule019
- 0001001120 of 511 indexed NFTs · 4%
- rule013
- 0000110121 of 511 indexed NFTs · 4%
- rule118
- 0111011020 of 511 indexed NFTs · 4%
- rule021
- 0001010127 of 511 indexed NFTs · 5%
- rule029
- 0001110123 of 511 indexed NFTs · 5%
- divisionType
- 1159 of 511 indexed NFTs · 31%
Price history
| Date | Event | Price | Market |
|---|---|---|---|
| 2022-12-15 | Mint | 1.5 tez | fxhash issuer v2 |