← RULES (for Elementary Cellular Automata)

RULES (for Elementary Cellular Automata) #204

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #204 static NFT preview
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Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule139
1000101125 of 511 indexed NFTs · 5%
rule090
0101101020 of 511 indexed NFTs · 4%
rule190
1011111024 of 511 indexed NFTs · 5%
rule034
0010001024 of 511 indexed NFTs · 5%
rule188
1011110018 of 511 indexed NFTs · 4%
rule048
0011000019 of 511 indexed NFTs · 4%
rule192
1100000014 of 511 indexed NFTs · 3%
rule172
1010110020 of 511 indexed NFTs · 4%
rule056
0011100015 of 511 indexed NFTs · 3%
rule248
1111100022 of 511 indexed NFTs · 4%
divisionType
0243 of 511 indexed NFTs · 48%

Price history

DateEventPriceMarket
2022-12-20Sale15 tezfxhash marketplace v2
2022-12-15Mint1.5 tezfxhash issuer v2