← RULES (for Elementary Cellular Automata)

RULES (for Elementary Cellular Automata) #206

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #206 static NFT preview
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Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule163
1010001119 of 511 indexed NFTs · 4%
rule010
0000101016 of 511 indexed NFTs · 3%
rule045
0010110119 of 511 indexed NFTs · 4%
rule081
0101000120 of 511 indexed NFTs · 4%
rule168
1010100015 of 511 indexed NFTs · 3%
rule079
0100111116 of 511 indexed NFTs · 3%
rule133
1000010124 of 511 indexed NFTs · 5%
rule144
1001000018 of 511 indexed NFTs · 4%
rule247
1111011118 of 511 indexed NFTs · 4%
rule226
1110001017 of 511 indexed NFTs · 3%
divisionType
1159 of 511 indexed NFTs · 31%

Price history

DateEventPriceMarket
2022-12-20Sale10 tezfxhash marketplace v2
2022-12-15Mint1.5 tezfxhash issuer v2