← RULES (for Elementary Cellular Automata)

RULES (for Elementary Cellular Automata) #212

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #212 static NFT preview
Full screen

Static preview.

Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule212
1101010018 of 511 indexed NFTs · 4%
rule043
0010101115 of 511 indexed NFTs · 3%
rule162
1010001022 of 511 indexed NFTs · 4%
rule016
0001000023 of 511 indexed NFTs · 5%
rule244
1111010026 of 511 indexed NFTs · 5%
rule139
1000101125 of 511 indexed NFTs · 5%
rule210
1101001015 of 511 indexed NFTs · 3%
rule011
0000101117 of 511 indexed NFTs · 3%
rule117
0111010120 of 511 indexed NFTs · 4%
rule046
0010111019 of 511 indexed NFTs · 4%
divisionType
0243 of 511 indexed NFTs · 48%

Price history

DateEventPriceMarket
2023-01-04Sale6 tezfxhash marketplace v2
2022-12-15Mint1.5 tezfxhash issuer v2