← RULES (for Elementary Cellular Automata)

RULES (for Elementary Cellular Automata) #223

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #223 static NFT preview
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Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule246
1111011025 of 511 indexed NFTs · 5%
rule215
1101011115 of 511 indexed NFTs · 3%
rule225
1110000124 of 511 indexed NFTs · 5%
rule204
1100110018 of 511 indexed NFTs · 4%
rule043
0010101115 of 511 indexed NFTs · 3%
rule029
0001110123 of 511 indexed NFTs · 5%
rule205
1100110120 of 511 indexed NFTs · 4%
rule190
1011111024 of 511 indexed NFTs · 5%
rule079
0100111116 of 511 indexed NFTs · 3%
rule023
0001011124 of 511 indexed NFTs · 5%
divisionType
1159 of 511 indexed NFTs · 31%

Price history

DateEventPriceMarket
2022-12-15Mint1.5 tezfxhash issuer v2