← RULES (for Elementary Cellular Automata)

RULES (for Elementary Cellular Automata) #234

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #234 static NFT preview
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Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule234
1110101020 of 511 indexed NFTs · 4%
rule075
0100101113 of 511 indexed NFTs · 3%
rule033
0010000121 of 511 indexed NFTs · 4%
rule095
0101111118 of 511 indexed NFTs · 4%
rule214
1101011014 of 511 indexed NFTs · 3%
rule178
1011001029 of 511 indexed NFTs · 6%
rule068
0100010014 of 511 indexed NFTs · 3%
rule047
0010111122 of 511 indexed NFTs · 4%
rule248
1111100022 of 511 indexed NFTs · 4%
rule120
0111100022 of 511 indexed NFTs · 4%
divisionType
0243 of 511 indexed NFTs · 48%

Price history

DateEventPriceMarket
2022-12-16Mint1.5 tezfxhash issuer v2