← RULES (for Elementary Cellular Automata)

RULES (for Elementary Cellular Automata) #240

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #240 static token preview
Full screen

Static preview.

Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule015
0000111120 of 511 indexed NFTs · 4%
rule213
1101010117 of 511 indexed NFTs · 3%
rule204
1100110018 of 511 indexed NFTs · 4%
rule021
0001010127 of 511 indexed NFTs · 5%
rule029
0001110123 of 511 indexed NFTs · 5%
rule139
1000101125 of 511 indexed NFTs · 5%
rule178
1011001029 of 511 indexed NFTs · 6%
rule159
1001111119 of 511 indexed NFTs · 4%
rule053
0011010121 of 511 indexed NFTs · 4%
rule179
1011001121 of 511 indexed NFTs · 4%
divisionType
0243 of 511 indexed NFTs · 48%

Price history

DateEventPriceMarket
2022-12-17Sale15 tezfxhash marketplace v2
2022-12-16Mint1.5 tezfxhash issuer v2