RULES (for Elementary Cellular Automata) #297
Project
An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).
However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.
Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.
Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.
The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.
Screen click: Change rules
S key: Save png
L key: Show/hide grid
Traits
- rule182
- 1011011022 of 511 indexed NFTs · 4%
- rule051
- 0011001126 of 511 indexed NFTs · 5%
- rule165
- 1010010117 of 511 indexed NFTs · 3%
- rule012
- 0000110026 of 511 indexed NFTs · 5%
- rule079
- 0100111116 of 511 indexed NFTs · 3%
- rule251
- 1111101124 of 511 indexed NFTs · 5%
- rule038
- 0010011019 of 511 indexed NFTs · 4%
- rule232
- 1110100016 of 511 indexed NFTs · 3%
- rule200
- 1100100012 of 511 indexed NFTs · 2%
- rule255
- 1111111125 of 511 indexed NFTs · 5%
- divisionType
- 0243 of 511 indexed NFTs · 48%
Price history
| Date | Event | Price | Market |
|---|---|---|---|
| 2022-12-16 | Mint | 1.5 tez | fxhash issuer v2 |