← RULES (for Elementary Cellular Automata)

RULES (for Elementary Cellular Automata) #314

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #314 static token preview
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Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule088
0101100012 of 511 indexed NFTs · 2%
rule004
0000010018 of 511 indexed NFTs · 4%
rule166
1010011020 of 511 indexed NFTs · 4%
rule095
0101111118 of 511 indexed NFTs · 4%
rule001
0000000126 of 511 indexed NFTs · 5%
rule100
0110010022 of 511 indexed NFTs · 4%
rule163
1010001119 of 511 indexed NFTs · 4%
rule130
1000001023 of 511 indexed NFTs · 5%
rule183
1011011120 of 511 indexed NFTs · 4%
rule148
1001010020 of 511 indexed NFTs · 4%
divisionType
1159 of 511 indexed NFTs · 31%

Price history

DateEventPriceMarket
2022-12-16Sale3.99 tezfxhash marketplace v2
2022-12-16Mint1.5 tezfxhash issuer v2