← RULES (for Elementary Cellular Automata)

RULES (for Elementary Cellular Automata) #319

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #319 static token preview
Full screen

Static preview.

Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule215
1101011115 of 511 indexed NFTs · 3%
rule078
0100111017 of 511 indexed NFTs · 3%
rule226
1110001017 of 511 indexed NFTs · 3%
rule124
0111110012 of 511 indexed NFTs · 2%
rule104
0110100019 of 511 indexed NFTs · 4%
rule242
1111001027 of 511 indexed NFTs · 5%
rule255
1111111125 of 511 indexed NFTs · 5%
rule068
0100010014 of 511 indexed NFTs · 3%
rule186
1011101018 of 511 indexed NFTs · 4%
rule102
0110011018 of 511 indexed NFTs · 4%
divisionType
0243 of 511 indexed NFTs · 48%

Price history

DateEventPriceMarket
2022-12-16Mint1.5 tezfxhash issuer v2