RULES (for Elementary Cellular Automata) #319
Project
An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).
However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.
Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.
Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.
The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.
Screen click: Change rules
S key: Save png
L key: Show/hide grid
Traits
- rule215
- 1101011115 of 511 indexed NFTs · 3%
- rule078
- 0100111017 of 511 indexed NFTs · 3%
- rule226
- 1110001017 of 511 indexed NFTs · 3%
- rule124
- 0111110012 of 511 indexed NFTs · 2%
- rule104
- 0110100019 of 511 indexed NFTs · 4%
- rule242
- 1111001027 of 511 indexed NFTs · 5%
- rule255
- 1111111125 of 511 indexed NFTs · 5%
- rule068
- 0100010014 of 511 indexed NFTs · 3%
- rule186
- 1011101018 of 511 indexed NFTs · 4%
- rule102
- 0110011018 of 511 indexed NFTs · 4%
- divisionType
- 0243 of 511 indexed NFTs · 48%
Price history
| Date | Event | Price | Market |
|---|---|---|---|
| 2022-12-16 | Mint | 1.5 tez | fxhash issuer v2 |