RULES (for Elementary Cellular Automata) #391
Project
An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).
However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.
Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.
Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.
The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.
Screen click: Change rules
S key: Save png
L key: Show/hide grid
Traits
- rule230
- 1110011027 of 511 indexed NFTs · 5%
- rule195
- 1100001125 of 511 indexed NFTs · 5%
- rule059
- 0011101123 of 511 indexed NFTs · 5%
- rule183
- 1011011120 of 511 indexed NFTs · 4%
- rule156
- 1001110020 of 511 indexed NFTs · 4%
- rule109
- 0110110127 of 511 indexed NFTs · 5%
- rule175
- 1010111116 of 511 indexed NFTs · 3%
- rule213
- 1101010117 of 511 indexed NFTs · 3%
- rule052
- 0011010014 of 511 indexed NFTs · 3%
- rule139
- 1000101125 of 511 indexed NFTs · 5%
- divisionType
- 1159 of 511 indexed NFTs · 31%
Price history
| Date | Event | Price | Market |
|---|---|---|---|
| 2022-12-16 | Mint | 1.5 tez | fxhash issuer v2 |