RULES (for Elementary Cellular Automata) #452
Project
An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).
However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.
Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.
Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.
The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.
Screen click: Change rules
S key: Save png
L key: Show/hide grid
Traits
- rule107
- 0110101120 of 511 indexed NFTs · 4%
- rule023
- 0001011124 of 511 indexed NFTs · 5%
- rule175
- 1010111116 of 511 indexed NFTs · 3%
- rule078
- 0100111017 of 511 indexed NFTs · 3%
- rule162
- 1010001022 of 511 indexed NFTs · 4%
- rule192
- 1100000014 of 511 indexed NFTs · 3%
- rule142
- 1000111018 of 511 indexed NFTs · 4%
- rule089
- 0101100114 of 511 indexed NFTs · 3%
- rule094
- 0101111017 of 511 indexed NFTs · 3%
- rule146
- 1001001015 of 511 indexed NFTs · 3%
- divisionType
- 0243 of 511 indexed NFTs · 48%
Price history
| Date | Event | Price | Market |
|---|---|---|---|
| 2022-12-16 | Mint | 1.5 tez | fxhash issuer v2 |