← RULES (for Elementary Cellular Automata)

RULES (for Elementary Cellular Automata) #459

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #459 static token preview
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Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule207
1100111116 of 511 indexed NFTs · 3%
rule250
1111101022 of 511 indexed NFTs · 4%
rule010
0000101016 of 511 indexed NFTs · 3%
rule034
0010001024 of 511 indexed NFTs · 5%
rule181
1011010119 of 511 indexed NFTs · 4%
rule189
1011110113 of 511 indexed NFTs · 3%
rule021
0001010127 of 511 indexed NFTs · 5%
rule114
0111001025 of 511 indexed NFTs · 5%
rule174
1010111022 of 511 indexed NFTs · 4%
rule043
0010101115 of 511 indexed NFTs · 3%
divisionType
1159 of 511 indexed NFTs · 31%

Price history

DateEventPriceMarket
2022-12-20Sale10 tezfxhash marketplace v2
2022-12-16Mint1.5 tezfxhash issuer v2