← nd-landscape-001

nd-landscape-001 #14

by NERDDISCO

nd-landscape-001 #14 static token preview
Full screen

Static preview.

Project

After reading Building a Vaporwave scene with Three.js by Maxime Heckel I was super inspired to generate a pseudo random landscape based on a single plane in ThreeJS.
The mountains and the road in the middle are sculpted out of the plane by using OffscreenCanvas to generate a low resolution grayscale displacement map: A dark color means no change to the plane = small mountains / flat road, where a light color means that the vertices are elevated = high mountains / road.
The colourful grid texture is also generated with OffscreenCanvas: It has the same size as the displacement map, so that the lines match the displaced vertices. Just the resolution is much higher.
The last part is a bloom effect (which is based on a shader) that lets the landscape glow... sometimes even too much.

The piece has 8 different features and there is a very small chance to receive a starlight.

This was the first time that I used a pseudo random number generator combined with a seed from fxhash to create a random artwork, that looks the same for a specific iteration. It was super much fun to enter this new realm of possibilities, especially because I love random AND parameterised visual experiences.

What is generative art for NERDDISCO? Let's find out!

Interactive

  • Use mouse or touch to zoom in/out and rotate the landscape.
  • Press 's' on your keyboard to download a screenshot

License

MIT


https://nerddis.co/nd-landscape-001

Traits

mountains
many7 of 16 indexed NFTs · 44%
roadHeight
raised6 of 16 indexed NFTs · 38%
roadWidth
wide9 of 16 indexed NFTs · 56%
color
monochrome9 of 16 indexed NFTs · 56%
gridDetail
exhaustive8 of 16 indexed NFTs · 50%
gridLineWidth
small4 of 16 indexed NFTs · 25%
bloom
dark4 of 16 indexed NFTs · 25%
seeThrough
false13 of 16 indexed NFTs · 81%

Price history

DateEventPriceMarket
2023-01-05Mint1 tezfxhash issuer v2