← sin(city)

sin(city) #3

by poperbu

sin(city) #3 static token preview
Full screen

Static preview.

Project

cityscapes created from sine waves, noise, some patterns and light.

First click-> drawing process(visual + audio)

click->loop/noLoop

pres L -> turn on/off the lights.

Features:

"num_layers": Number total of layers
"max_height": Max Height
"max_depth": Max depth
"terrains": Sequence of 3 types of terrain of the cityscape(C->City, M->montain, W->water)
"mist": % of mist.
"clouds": number of clouds
"sun_moon": has sun(moon) (boolean)
"lights": type of lihgts
"B_W": is black and white (boolean)
"city_stroke": city buildings stroke(boolean)

-powered by 5js and p5.sound

Traits

num_layers
118 of 48 indexed NFTs · 17%
max_height
4009 of 48 indexed NFTs · 19%
max_depth
8007 of 48 indexed NFTs · 15%
terrains
CCC5 of 48 indexed NFTs · 10%
mist
0%26 of 48 indexed NFTs · 54%
clouds
0-522 of 48 indexed NFTs · 46%
sun_moon
true32 of 48 indexed NFTs · 67%
lights
vespre14 of 48 indexed NFTs · 29%
B_W
false47 of 48 indexed NFTs · 98%
city_stroke
false27 of 48 indexed NFTs · 56%

Price history

DateEventPriceMarket
2023-06-13Sale1 tezfxhash marketplace v2
2023-03-06Mint0.9 tezfxhash issuer v2