← sin(city)

sin(city) #11

by poperbu

sin(city) #11 static token preview
Full screen

Static preview.

Project

cityscapes created from sine waves, noise, some patterns and light.

First click-> drawing process(visual + audio)

click->loop/noLoop

pres L -> turn on/off the lights.

Features:

"num_layers": Number total of layers
"max_height": Max Height
"max_depth": Max depth
"terrains": Sequence of 3 types of terrain of the cityscape(C->City, M->montain, W->water)
"mist": % of mist.
"clouds": number of clouds
"sun_moon": has sun(moon) (boolean)
"lights": type of lihgts
"B_W": is black and white (boolean)
"city_stroke": city buildings stroke(boolean)

-powered by 5js and p5.sound

Traits

num_layers
107 of 48 indexed NFTs · 15%
max_height
5007 of 48 indexed NFTs · 15%
max_depth
90012 of 48 indexed NFTs · 25%
terrains
CMM6 of 48 indexed NFTs · 12%
mist
0%26 of 48 indexed NFTs · 54%
clouds
6-1019 of 48 indexed NFTs · 40%
sun_moon
true32 of 48 indexed NFTs · 67%
lights
nit12 of 48 indexed NFTs · 25%
B_W
false47 of 48 indexed NFTs · 98%
city_stroke
true21 of 48 indexed NFTs · 44%

Price history

DateEventPriceMarket
2023-03-06Mint0.9 tezfxhash issuer v2