sin(city) #21
by poperbu
Project
cityscapes created from sine waves, noise, some patterns and light.
First click-> drawing process(visual + audio)
click->loop/noLoop
pres L -> turn on/off the lights.
Features:
"num_layers": Number total of layers
"max_height": Max Height
"max_depth": Max depth
"terrains": Sequence of 3 types of terrain of the cityscape(C->City, M->montain, W->water)
"mist": % of mist.
"clouds": number of clouds
"sun_moon": has sun(moon) (boolean)
"lights": type of lihgts
"B_W": is black and white (boolean)
"city_stroke": city buildings stroke(boolean)
-powered by 5js and p5.sound
Traits
- num_layers
- 89 of 48 indexed NFTs · 19%
- max_height
- 5007 of 48 indexed NFTs · 15%
- max_depth
- 7003 of 48 indexed NFTs · 6%
- terrains
- WCM1 of 48 indexed NFTs · 2%
- mist
- 0%26 of 48 indexed NFTs · 54%
- clouds
- 0-522 of 48 indexed NFTs · 46%
- sun_moon
- true32 of 48 indexed NFTs · 67%
- lights
- migdia9 of 48 indexed NFTs · 19%
- B_W
- false47 of 48 indexed NFTs · 98%
- city_stroke
- false27 of 48 indexed NFTs · 56%
Price history
| Date | Event | Price | Market |
|---|---|---|---|
| 2023-03-06 | Mint | 0.9 tez | fxhash issuer v2 |