The Elegant Plane #18
Project
Initially described in 1704, Truchet's method of placing rotated tiles in a repeating pattern has been developed and iterated on for years, including the classic 10 PRINT maze. An article on multi-scale Truchet tiles caught my eye: https://christophercarlson.com/portfolio/multi-scale-truchet-patterns/ features a clear and easy-to-follow 'recipe' for the production of multi-scale tilings. I initially implemented the algorithm as shown, and began iterating. What if the region of the tile that repeated (the central part of the tile as opposed to what the article calls ‘wings’) was of variable size, or greater than the size of the tile itself? What if the rotation of the tile was not limited to multiples of ninety degrees? What if an inverse tile was created that replaced the tile for certain points on the grid.
And so the piece evolved. Where ‘The Elegant Void’ was all about circles, contrast and bold, bright colour palettes, ‘The Elegant Plane’ shifts to the repeated tiling of the plane, based on and inspired by the Truchet tile.
A note concerning browsers: Somewhat idiosyncratically, the live render in Safari does not always match the live render in Chrome, and therefore the site-generated preview. The differences are subtle, but users of browsers other than Chrome should be aware. The charitable collector might even consider this a feature, rather than an unusually-stubborn quirk of considerable chagrin to the artist…
Price history
| Date | Event | Price | Market |
|---|---|---|---|
| 2023-05-21 | Mint | 5 tez | fxhash issuer v2 |
Last completed sales index sync
- fx(params) mint tickets
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- fxhash issuer v1 (first)
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- fxhash issuer v1
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- fxhash issuer v2
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- fxhash issuer fx(params)
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- fxhash marketplace v2
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- fxhash marketplace v1
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- objkt.com marketplace v1
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- objkt.com English auctions v2
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- objkt.com marketplace v2
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- objkt.com English auctions v1
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- objkt.com marketplace v3.2
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- objkt.com collection offers
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- objkt.com English auctions v3
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- objkt.com marketplace v3.1
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- objkt.com Dutch auctions v1
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Traits
- Tile render process
- Tiles are generated by applying a subtly-coloured fill, placing larger circles, fading the tile contents, partially erasing some portions of the tile, adding glyphs and finally adding dots of varying sizes.1 of 21 indexed editions · 5%
- Complementary tile
- Inverted20 of 21 indexed editions · 95%
- Glyph variant
- Aphila3 of 21 indexed editions · 14%
- Dot variant
- Coda4 of 21 indexed editions · 19%
- Erasure variant
- Fora13 of 21 indexed editions · 62%
- Main palette
- Blue8 of 21 indexed editions · 38%
- Palette range
- Low16 of 21 indexed editions · 76%
- Palette saturation
- Normal6 of 21 indexed editions · 29%
- Palette brightness
- Low6 of 21 indexed editions · 29%
- Grid type
- Single scale14 of 21 indexed editions · 67%
- Grid size
- 3 by 34 of 21 indexed editions · 19%
- Rotation range
- 89 of 21 indexed editions · 43%
- Main tile resolution
- Tight8 of 21 indexed editions · 38%