← Cellular Housing

Cellular Housing #1

by phil_osophie

Cellular Housing #1 static token preview
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Project

"Cellular Housing" is the second part of the "Cellular Architecture" series. It explores ways to inspire architecture by using generative algorithms.

The construction follows a variation of the algorithm used in the first project "Cellular Skyscrapers". Towers originate from a 14x14 grid with 14x2 cells randomly assigned the 'alive' state. According to the cellular automaton rule chosen from the transaction hash 14 new generations are calculated and placed on top of each other.

Two new cellular automata rules have been added which tend to generate interesting housing structures. In total there are six rules listed below (in Golly notation):

B3/S23 (Game of Life)
B36/S125 (2x2)
B368/S245 (Morley)
B3/S234
B2/S2
B3/S3

Features:

  • Cell Count
  • Color Palette (4 variations)
  • Height
  • Rule

Interactions:

  • Press 'd' to export a 4000x4000px PNG File
  • Press 'c' to cycle through color palettes

Build with three.js

Enjoy!

Price history

DateEventPriceMarket
2022-04-22Mint7 tezfxhash issuer v2
Last completed sales index sync
fx(params) mint tickets
Block 15289815
fxhash issuer v1 (first)
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fxhash issuer v1
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fxhash issuer v2
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fxhash issuer fx(params)
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fxhash marketplace v2
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fxhash marketplace v1
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objkt.com marketplace v1
Block 15289815
objkt.com English auctions v2
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objkt.com marketplace v2
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objkt.com English auctions v1
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objkt.com marketplace v3.2
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objkt.com collection offers
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objkt.com English auctions v3
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objkt.com marketplace v3.1
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objkt.com Dutch auctions v1
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Traits

Rule
B3/S23421 of 182 indexed editions · 12%
Color Palette
moss41 of 182 indexed editions · 23%
Height
14178 of 182 indexed editions · 98%
Cells
>= 50043 of 182 indexed editions · 24%