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odium #3 static token preview
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Project

The idea behind "odium" is to mix the two previous works to create a new art, which maintains similarities with the previous projects, but also with its differences and peculiarities.

"odium" is based on an algorithm that I've been exploring since the "radium" and "illusions" projects. So this is the last of the series.

It is composed by with grainy/noise and flowfields, creating a glitch effect as it is finishing to render.
"odium" have random colormaps instead a configured palette system, patterns of growth and plays with randomized blendModes and colorModes,
and I name it "odium" because the form it grows and glitch reminds me how the hate sometimes slowly consume the mind.

This is a project made in p5.js

Omar Lobato, 04/29/2022.

Price history

DateEventPriceMarket
2022-04-29Mint4 tezfxhash issuer v2
Last completed sales index sync
fx(params) mint tickets
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fxhash issuer v1 (first)
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fxhash issuer v1
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fxhash issuer v2
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fxhash issuer fx(params)
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fxhash marketplace v2
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fxhash marketplace v1
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objkt.com marketplace v1
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objkt.com English auctions v2
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objkt.com marketplace v2
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objkt.com English auctions v1
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objkt.com marketplace v3.2
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objkt.com collection offers
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objkt.com English auctions v3
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objkt.com marketplace v3.1
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objkt.com Dutch auctions v1
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Traits

color_mode
HSB42 of 77 indexed editions · 55%
background
dark70 of 77 indexed editions · 91%
blend_mode
SCREEN16 of 77 indexed editions · 21%
noise seed
88 of 77 indexed editions · 10%