odium #7
by omarlobato
Project
The idea behind "odium" is to mix the two previous works to create a new art, which maintains similarities with the previous projects, but also with its differences and peculiarities.
"odium" is based on an algorithm that I've been exploring since the "radium" and "illusions" projects. So this is the last of the series.
It is composed by with grainy/noise and flowfields, creating a glitch effect as it is finishing to render.
"odium" have random colormaps instead a configured palette system, patterns of growth and plays with randomized blendModes and colorModes,
and I name it "odium" because the form it grows and glitch reminds me how the hate sometimes slowly consume the mind.
This is a project made in p5.js
Omar Lobato, 04/29/2022.
Traits
- color_mode
- HSB42 of 77 indexed editions · 55%
- background
- dark70 of 77 indexed editions · 91%
- blend_mode
- LIGHTEST14 of 77 indexed editions · 18%
- noise seed
- 16 of 77 indexed editions · 8%
Price history
| Date | Event | Price | Market |
|---|---|---|---|
| 2022-05-24 | Sale | 12 tez | fxhash marketplace v2 |
| 2022-04-29 | Mint | 4 tez | fxhash issuer v2 |