← 7 Years of Bad Luck

7 Years of Bad Luck #18

by Mikkel Hartmann

7 Years of Bad Luck #18 static token preview
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Supposedly it all started with the Romans. When breaking a mirror your soul would be cursed. Fortunately, the Romans also believed that the soul renews every 7 years. So actually, breaking a mirror brings you at most 7 years of bad luck, but I supposed the "at most" part was dropped because it didn't sound as cool.

The Algorithm

The mirror shards are created by recursively breaking up a base shape into smaller pieces. Once the mirror is broken each shard is displaced. This is not a packing algorithm.

The texture is created using domain warped Perlin noise.

Main Features

  • 26 color palettes.
  • 3 types shape groups (square, 5-10-sided-polygon, circle).
  • 4 levels of 'brokenness' -- the number of mirror shards.
  • 2 methods for breaking up the shards.

Traits

Palette
Dream20 of 488 indexed editions · 4%
Shape
square171 of 488 indexed editions · 35%
Displacement
almost no158 of 488 indexed editions · 32%
Fractures
some131 of 488 indexed editions · 27%
Fracture Style
random135 of 488 indexed editions · 28%
Point Density
almost no161 of 488 indexed editions · 33%
Noise Scale
small145 of 488 indexed editions · 30%
Lighting
dark232 of 488 indexed editions · 48%

Price history

DateEventPriceMarket
2022-05-03Mint1 tezfxhash issuer v2