← Cellular Aberration

Cellular Aberration #17

by necrophalanx

Cellular Aberration #17 static token preview
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Project

Cellular Aberration starts by initializing a few layer of Perlin RGB noise. Each pixel's RGB information then converted into XYZ coordinates to spawn the cells into position, resulting in a grotesque organic morphology.

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Features:
☼ 2 types of cell: conical and spherical
☼ 64 color palettes grouped into 4 color sets
☼ 3 levels of cell population

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Press 'c' to capture a 1920x1920 screenshot

Warning: can be GPU intensive!

Made with cables.gl
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Price history

DateEventPriceMarket
2022-06-04Mint0.666 tezfxhash issuer v2
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fx(params) mint tickets
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fxhash marketplace v2
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objkt.com English auctions v2
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objkt.com English auctions v1
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objkt.com marketplace v3.2
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objkt.com Dutch auctions v1
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Traits

Shares describe indexed editions only.
Color Set
Doom62 of 124 indexed editions · 50%
Cell Shape
Conical64 of 124 indexed editions · 52%
Cell Population
High74 of 124 indexed editions · 60%