← Cellular Aberration

Cellular Aberration #24

by necrophalanx

Cellular Aberration #24 static token preview
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Project

Cellular Aberration starts by initializing a few layer of Perlin RGB noise. Each pixel's RGB information then converted into XYZ coordinates to spawn the cells into position, resulting in a grotesque organic morphology.

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Features:
☼ 2 types of cell: conical and spherical
☼ 64 color palettes grouped into 4 color sets
☼ 3 levels of cell population

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Warning: can be GPU intensive!

Made with cables.gl
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Traits

Color Set
Doom62 of 124 indexed editions · 50%
Cell Shape
Spherical60 of 124 indexed editions · 48%
Cell Population
Low36 of 124 indexed editions · 29%

Price history

DateEventPriceMarket
2022-06-04Mint0.666 tezfxhash issuer v2