← Remnants

Remnants #9

by slagrouv

Remnants #9 static token preview
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Project

And here, is the deepest need: to remember, and be remembered.

And here, they are counted amongst the stars, but not with. On these fickle worlds lie futures long past: dreams forgotten for want of a dreamer. A future yours, and ours. To poison the heavens is life's duty - derelict: destined to be forgotten when the last thought rings out upon the barren universe.

Yet, now, at least, there are still daemons in the churning silica. Ghosts fighting entropy for the chance to breathe once more before the sands swallow them whole. Beacons of design and thought burnt into lands older than your stars; we see their beauties unblossomed, left to rot in the pale light - whose shadows hide stories older than history. See them here, their names engraved into uncountable worlds as canyon and riverbed, ruin and fortress, metropolis and tower.

What, then, will remain? When the last stars blink?

You, and them, and us. Carved into the last rock. The last dust. The last light.

Rendering

Remnants is rendered in a shader, so a gpu is recommended. We only render one frame, so Remnants will not consume any GPU resources after the first frame render. Rendering will be instantaneous with a decent gpu.

Responsive

Remnants will render fast on any screen size. The image scales with the screen size (starting from 500x500), so you will see more details on a larger hi res screen.

Keys

The 's' key saves a png in the same size as the screen.

Higher Res Images

You can get an even more detailed image by passing maxIterations and stepSize on the url. You will see more details appear as the stepSize gets lower. If you try it from a large hi res screen, you may see some unexpected details.

This does use considerably more gpu resources, but we only render one frame. So you'll see a delay in the first frame render. I run my tests on a 2017 5K iMac, wtih the equivalent of about a NVIDIA 970. Using the lowest setting works fine.

maxIterations=n where n is 300 to 500
stepSize=s where stepSize is .05 to .85

If you set maxIterations to 500 and stepSize to .05, you will see considerably more details, but it might take a few seconds to render on a large screen. Depends on your GPU.

Price history

DateEventPriceMarket
2022-06-09Mint5 tezfxhash issuer v2
Last completed sales index sync
fx(params) mint tickets
Block 15275886
fxhash issuer v1 (first)
Block 15275886
fxhash issuer v1
Block 15275886
fxhash issuer v2
Block 15275886
fxhash issuer fx(params)
Block 15275886
fxhash marketplace v2
Block 15275886
fxhash marketplace v1
Block 15275886
objkt.com marketplace v1
Block 15275886
objkt.com English auctions v2
Block 15275886
objkt.com marketplace v2
Block 15275886
objkt.com English auctions v1
Block 15275886
objkt.com marketplace v3.2
Block 15275886
objkt.com collection offers
Block 15275886
objkt.com English auctions v3
Block 15275886
objkt.com marketplace v3.1
Block 15275886
objkt.com Dutch auctions v1
Block 15275886

Traits

Shares describe indexed editions only.
PaletteName
happy1 of 16 indexed editions · 6%
BackgroundColorName
deep6 of 16 indexed editions · 38%
HorzVar
2.5121 of 16 indexed editions · 6%
VertVar
3.2131 of 16 indexed editions · 6%
DepthVar
0.5411 of 16 indexed editions · 6%
Skew
21.31 of 16 indexed editions · 6%
Size
1.0752 of 16 indexed editions · 12%