GravityTune #3
by NFT_HEAD
Project
Gravity tune is a collection of 512 randomly generated NFTs on the Tezos blockchain!
Each GT (gravity tune) is a random gravity simulator animation with random background music!
In this collection I designed a series of random gravity spots on the screen and random number of particles, these gravity spots pull each other and finally combine and make a bigger and stronger gravity force. After a few combinations, the gravity spot will collapse and push the particles around the space!
Some of the gravity spots are different and may push the particles from one direction to another!
It's amazing how one can depict the gravity force in the universe with some code lines based on physics.
This depiction, just as in the real world, is shown based on each spot's gravity force, direction & velocity vector, and each particle's unique direction angle. The next frame is created based on the previous one.
This is a model simulator of how gravity works in this universe. Not quite accurate but it gives you an idea! The images looked charming, so I decided to make it perfect by working on the sound and color composition.
I used Tone.js to create the music. This library contains some preset synthesized sounds, and I picked a few which went well together and used them randomly, each part of the music uses PolySynth, FMSynth, AMSynth or Synth.
Each track chooses a random Scale and creates the music based on that.
In general, the music consists of four parts:
- Pad; which plays two octaves lower than the tonic note scale to fill the atmosphere.
- Chords; Created based on the track scale and randomly play between 1-3 measures. (each sentence in music is called a measure)
- Motif sound No.1; Plays in the main octave. Rhythm and notes' delay times are selected randomly.
- Motif No.2; Plays one octave lower than No.1, Rhythm and notes' delay times are selected randomly.
After each gravity orb explodes, the music will pause for a moment and restarts playing. Now chords and motifs move an octave either high or low.
Attributes:
Background: Randomly picked from 22 different colors.
Particles: 300-600.
Particles Color: Randomly picked from 17 different colors.
Particles Speed: Shown as percentage.
Gravities Count: 25-125.
Gravity force: Shown as percentage.
Gravities Color: Randomly picked from 17 different colors.
Gravity type: Normal, Repulsion in X or Y axis, Total repulsion.
Music Scale: Selected from F1-F#3 scales in various styles.
Motive No.1 Rhythm: Randomly created from 6-9 character rhythms.
Motive No.2 Rhythm: Randomly created from 6-9 character rhythms.
Rarity:
Particle number: Approx. 1% chance of 100, Approx. 1% chance of 1000.
Gravity type: Approx. 3% chance of X, Approx. 3% chance of Y, Approx. 0.09% chance of Reverse.
Motif rhythm: Rare chance of Equal rhythm of both motifs.
Website: http://gravitytune.vercel.app/
Twitter: https://twitter.com/gravitytunetez
Discord: https://discord.gg/EdVbEFgssk
Made with ♥️ by NFT_HEAD
Instructions
Gravity tune is a collection of 512 randomly generated NFTs on the Tezos blockchain!
Each GT (gravity tune) is a random gravity simulator animation with random background music!
In this collection I designed a series of random gravity spots on the screen and random number of particles, these gravity spots pull each other and finally combine and make a bigger and stronger gravity force. After a few combinations, the gravity spot will collapse and push the particles around the space!
Some of the gravity spots are different and may push the particles from one direction to another!
It's amazing how one can depict the gravity force in the universe with some code lines based on physics.
This depiction, just as in the real world, is shown based on each spot's gravity force, direction & velocity vector, and each particle's unique direction angle. The next frame is created based on the previous one.
This is a model simulator of how gravity works in this universe. Not quite accurate but it gives you an idea! The images looked charming, so I decided to make it perfect by working on the sound and color composition.
I used Tone.js to create the music. This library contains some preset synthesized sounds, and I picked a few which went well together and used them randomly, each part of the music uses PolySynth, FMSynth, AMSynth or Synth.
Each track chooses a random Scale and creates the music based on that.
In general, the music consists of four parts:
- Pad; which plays two octaves lower than the tonic note scale to fill the atmosphere.
- Chords; Created based on the track scale and randomly play between 1-3 measures. (each sentence in music is called a measure)
- Motif sound No.1; Plays in the main octave. Rhythm and notes' delay times are selected randomly.
- Motif No.2; Plays one octave lower than No.1, Rhythm and notes' delay times are selected randomly.
After each gravity orb explodes, the music will pause for a moment and restarts playing. Now chords and motifs move an octave either high or low.
Price history
| Date | Event | Price | Market |
|---|---|---|---|
| 2022-06-19 | Mint | 5 tez | fxhash issuer v2 |
Last completed sales index sync
- fx(params) mint tickets
- Block 15305302
- fxhash issuer v1 (first)
- Block 15305302
- fxhash issuer v1
- Block 15305302
- fxhash issuer v2
- Block 15305302
- fxhash issuer fx(params)
- Block 15305302
- fxhash marketplace v2
- Block 15305302
- fxhash marketplace v1
- Block 15305302
- objkt.com marketplace v1
- Block 15305302
- objkt.com English auctions v2
- Block 15305302
- objkt.com marketplace v2
- Block 15305302
- objkt.com English auctions v1
- Block 15305302
- objkt.com marketplace v3.2
- Block 15305302
- objkt.com collection offers
- Block 15305302
- objkt.com English auctions v3
- Block 15305302
- objkt.com marketplace v3.1
- Block 15305302
- objkt.com Dutch auctions v1
- Block 15305302
Traits
- Background color
- #336600 and #0033331 of 3 indexed editions · 33%
- Particle number
- 3501 of 3 indexed editions · 33%
- Particle color
- #99ff001 of 3 indexed editions · 33%
- Particle velocity
- 90%1 of 3 indexed editions · 33%
- Gravity orb number
- 321 of 3 indexed editions · 33%
- Gravity force
- 60%1 of 3 indexed editions · 33%
- Gravity orb color
- #7fd3ff1 of 3 indexed editions · 33%
- Gravity type
- normal3 of 3 indexed editions · 100%
- Music Scale
- E# aeolian1 of 3 indexed editions · 33%
- Motif No.1 Rythm
- --x--x-1 of 3 indexed editions · 33%
- Motif No.2 Rythm
- -x-x---1 of 3 indexed editions · 33%