← ASCII-SCAPE

ASCII-SCAPE #15

by toxi

ASCII-SCAPE #15 static token preview
Full screen

Static preview.

Project

ASCII-SCAPE

Like for many others growing up during the 1980s & 90s, my very first hands-on encounter with actual computer graphics (outside of games) was in the form of "textmode" and its various alphanumeric characters and other symbols available on the 8bit home computers of that period. These machines were perfectly capable of producing fairly high-resolution & multi-color graphics (all relative), yet most systems booted into an interactive prompt with the so-called textmode as de-facto standard environment, providing a level, if also limited, playing field for the creation of text-based graphics from a patchwork of characters & symbols of a predefined font (system or custom). As is so often the case, limitation is the mother of invention and the regular, monospaced grid and standardized set of characters quickly encouraged an entire subculture of specialized designers & artists to emerge (which is currently being re-discovered & remixed by younger generations), applying & showcasing their creativity (with often surprisingly ingenious skills) in the form of game designs, user interfaces, disk mags, demoscene productions, competitions, flyers, BBSes and even various early Web designs of the mid/late 90s.

ASCII-SCAPE is an attempted non-nostalgic homage to these roots & culture. It is also a textmode-only (no canvas!) rework of my previous piece C-SCAPE. It combines my love of cellular automata with the stripped back aesthetics & limitations of using only text as representation medium of these co-evolving generative systems. It required an almost complete rewrite & re-curation of various elements: 1200+ new handpicked rule combinations, 32 character sets, 40 color themes, new relationships & biases to better manage the resulting textures, densities and contrast.

Although technically not strictly "ASCII" (an actual standard, but also a popular shorthand for "text only"), the entire simulation only uses various Unicode characters and the beautiful Iosevka open source typeface by Renzhi Li aka Belleve Invis.

Like its parent C-SCAPE, this project is dynamic and evolves indefinitely. It's best viewed on non-mobile devices, where there's a decent horizontal resolution to provide sufficient simulation space. Please see the C-SCAPE project description for further details. There's no graphical export feature, but output can be captured into an UTF-8 plain text file (max. 100k lines/generations).

The following keyboard shortcuts are available:

  • space : toggle simulation updates (pause/play)
  • r : randomize environment
  • x : start/stop recording
  • f : toggle scroll speed (fast/slow)

License

https://creativecommons.org/licenses/by-nc-nd/4.0/

Iosevka typeface licensed under OFL-1.1 license

https://github.com/be5invis/Iosevka

Disclaimer

Minting this project will not guarantee inclusion in access lists for future projects.

Credits

Made in 2022 with <3 and https://thi.ng

Price history

DateEventPriceMarket
2022-07-30Sale88 tezfxhash marketplace v2
2022-07-11Mint96 tezfxhash issuer v2
Last completed sales index sync
fx(params) mint tickets
Block 15289815
fxhash issuer v1 (first)
Block 15289815
fxhash issuer v1
Block 15289815
fxhash issuer v2
Block 15289815
fxhash issuer fx(params)
Block 15289815
fxhash marketplace v2
Block 15289815
fxhash marketplace v1
Block 15289815
objkt.com marketplace v1
Block 15289815
objkt.com English auctions v2
Block 15289815
objkt.com marketplace v2
Block 15289815
objkt.com English auctions v1
Block 15289815
objkt.com marketplace v3.2
Block 15289815
objkt.com collection offers
Block 15289815
objkt.com English auctions v3
Block 15289815
objkt.com marketplace v3.1
Block 15289815
objkt.com Dutch auctions v1
Block 15289815

Traits

Shares describe indexed editions only.
families
struct4133 of 256 indexed editions · 52%
themes
3-13-15-291 of 256 indexed editions · 0%
palette
306 of 256 indexed editions · 2%
glow
true244 of 256 indexed editions · 95%
bleed
0.04186 of 256 indexed editions · 73%
jitter
0.594 of 256 indexed editions · 37%
history
3120 of 256 indexed editions · 47%