← RULES (for Elementary Cellular Automata)

RULES (for Elementary Cellular Automata) #464

by KitasenjuDesign

RULES (for Elementary Cellular Automata) #464 static token preview
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Project

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.


Screen click: Change rules
S key: Save png
L key: Show/hide grid

Traits

rule065
0100000116 of 511 indexed NFTs · 3%
rule066
0100001018 of 511 indexed NFTs · 4%
rule144
1001000018 of 511 indexed NFTs · 4%
rule001
0000000126 of 511 indexed NFTs · 5%
rule005
0000010122 of 511 indexed NFTs · 4%
rule048
0011000019 of 511 indexed NFTs · 4%
rule089
0101100114 of 511 indexed NFTs · 3%
rule166
1010011020 of 511 indexed NFTs · 4%
rule072
0100100020 of 511 indexed NFTs · 4%
rule076
0100110021 of 511 indexed NFTs · 4%
divisionType
0243 of 511 indexed NFTs · 48%

Price history

DateEventPriceMarket
2025-08-22Offer accepted1.5 tezfxhash marketplace v2
2023-06-15Sale3.5 tezfxhash marketplace v2
2022-12-16Mint1.5 tezfxhash issuer v2