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doogyhatts

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Indie game developer for Littlecube Valley, a research-oriented game project using NFTs.

Research & development engineer (Computer Graphics).
Digital artist making living worlds and animations using voxel art.

Articles created 4

Littlecube Island Maps: Development Update (v2)

By doogyhatts

In this article, we will discuss some technical solution changes for the project to procedurally generate the flowing animations for the seawater. We will also describe some of our development updates to our custom-built voxel graphics engine.

Published
2023-01-21
Minted NFTs
64

Littlecube Island Maps: Development Techniques

By doogyhatts

This is a follow-up article to Littlecube Island Maps: Development Overview. In this article, we will discuss the techniques that the project uses in order to procedurally generate the voxel-based island maps.

Published
2022-10-17
Minted NFTs
64

Littlecube Island Maps: Development Overview

By doogyhatts

The Littlecube Maps project is a series of cartography artworks, constructed using a custom voxel graphics engine running on webGL2 and glsl shaders. For Littlecube Island Maps, the focus is on procedural island generation, without tectonics and rivers. All the islands generated are assumed to have a continuous coastal beach and are surrounded by shallow seawater. In this article, we will discuss the development history of our cartography art project, what our present motivations are and the changes to the technical solution.

Published
2022-10-04
Minted NFTs
1024
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